![]() No animations for getting on and off board, bailing a trick mid-air and pressing the board mount button causes the board to snap back to the feet unrealistically, allowing the player to land failed tricks. Running out of momentum during a board slide and then rotating the board causes IK, player model and physics glitches. ![]() Off-board jumping animations have noticeably jarring transitions: Jumping on certain frame intervals causes player to stand completely straight (Default state) while jumping in a similar way Running animations are noticeably floaty, lack IK: Visually comparable to ice skating running up and down stairs creates jarring, motion-sickness inducing animation flickers. No animation for adjusting board direction while at a standstill: Board and player just rotate around an awkward axis while all four wheels touch ground. Awkward map geometry: Unrollable "gaps" between sidewalk pavers or transitions between major map elements cause the player to either flip around 180 degrees in a single frame, fall off board instead of rolling over or launch the player into the air. Skateboard clipping into ragdoll when bailing/sending ragdoll flying Feet clipping into board on certain land/jump animations Cannot "physically" move into grinds/slides, you MUST have an input on the sticks in order to stick to the rail (on both simple and complex rail modes) Transitions between major animations is very noticeable/jumpy Failing to catch trick will send the player model upwards 1-2 ft, standing completely straight (default, standing pose) ![]() (Have since refunded, hence why no little ownership icon)
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